翻訳と辞書
Words near each other
・ Slingshot Dakota
・ Slingshot Hip Hop
・ Slingshot Labs
・ Slingshot Professionals
・ Slingshot!
・ Slink
・ Slinkee Minx
・ Slinker
・ Slinky
・ Slinky Dog Zigzag Spin
・ Slinky Malinki
・ Slinky Malinki Open The Door
・ Slime (band)
・ Slime (brand)
・ Slime (Dragon Quest)
Slime (series)
・ Slime (toy)
・ Slime (video game)
・ Slime ball
・ Slime City
・ Slime City Massacre
・ Slime flounder
・ Slime flux
・ Slime Forest Adventure
・ Slime I
・ Slime layer
・ Slime Live
・ Slime mold
・ Slime Mori Mori Dragon Quest 3
・ Slime Season


Dictionary Lists
翻訳と辞書 辞書検索 [ 開発暫定版 ]
スポンサード リンク

Slime (series) : ウィキペディア英語版
Slime (series)

The Slime series, known as in Japan, is a spinoff series of games featuring the Slime character from the ''Dragon Quest'' series. It is a spinoff series that is done in a style reminiscent of ''Dragon Quest''. Three games have been released, though only the second title ''Dragon Quest Heroes: Rocket Slime'' has been released internationally.
The series features top down adventure gameplay mixed with tank combat in the latter two titles. The plot follows Rocket, who must set out on journeys to defend his kingdom and its people from the Tails Brigade.
The series has met with critical approval, and despite its simplicity has been praised for its gameplay mechanics and graphic design, though sales have been mixed.
==Development==
Yoshiki Watabe, producer of ''Dragon Quest VIII'', thought of the idea and approached series creator Yuji Horii and together they brainstormed the games genre and style.〔 Previously the two had discussed making a game for children while working on a port of ''Dragon Warrior'' to the Game Boy, and the need for a main character appealing to children.〔 When first conceived, the game had the blue slime protagonist wielding a sword and shield, and a gameplay test was done in this style, but was rejected because developers felt "This isn't really a slime game, this is like a blue Link".〔 Developers then started over and asked what a slime could do that a normal character couldn't, from which the idea of the player stretching and launching the slime at enemies and objects came from.〔 The developers also chose to keep humans out of the game, due to that if they did appear, they would probably just run around killing all the Slimes.〔
When the second game was localized for the American audience, there was concern about the Slimes identifiability with the public, and so ''Dragon Quest'' was added to the title.〔 Watabe wanted to make sure that ''Rocket Slime'' used both screens for gameplay, unlike most other DS titles that just used it for menus, believing that the duel screens was the consoles "focus".〔〔 Early in the title's life, the developers had a version of it that uses the touch screen to use Rocket's Elasto Blast technique, but scrapped the idea, due to it being too hard to control.〔 In a search for what to do with the Nintendo DS's two screens, the developers arrived at the idea of a tank battle, and a duel view allowing players to see inside and outside the tank at once.〔 Each character name was approved during localization by Square Enix, and names involving American cultural references had to be explained in Japanese, a task that saw many jokes cut and replaced.〔
Watabe said that if ''Dragon Quest Heroes'' sold well, that the developer would look into a sequel, and they may also include Nintendo Wi-Fi Connection support.〔 In February 2011, Yuji Horii stated in an interview that a sequel was "a possibility".〔 On March 16, 2011 a third installment in the series was announced featuring stereoscopic 3D and customizable pirate ships for combat.〔

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Slime (series)」の詳細全文を読む



スポンサード リンク
翻訳と辞書 : 翻訳のためのインターネットリソース

Copyright(C) kotoba.ne.jp 1997-2016. All Rights Reserved.